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Editing and making your own campaigns Getting Started,
Advanced Editing 1.Images | 2.Links and E-mails | 3.More [Options] Sections. 4.Options | 5.More [Header] Variables Header Variables | 6.Changing Text Colors | 7.Sacrificing for Knowledge | 8.Branching using MissionBegin | 9.Using denySalvage | 10.Outposts in Your Campaign | 11.Branching with MissionFork | 12.The Tell Command | 13.Creating Menus with $Menu | 14.Formatting Text and Graphics | 15.The $Timeout event | 16.The $OnExit event | 17.adding a DEMO to your Campaign | 18.Re-positioning the Text Window (with $MoveDialog)| 19.Timing with [@ ] | 20.Using the Debug Hotkey | 21.Moving the screen window with $View| 22.Variable basics | 23.IF/THEN Conditionals | 24.The $PlaySound command | 25.Netstorm Command List

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Using the Debug Hotkey


No Better Bug than a Debug:


Yes, there is a hotkey that will give you tons of info on your map (too much info, in fact). Here's how to use it:

  • Go into Edit mode
  • Call up your Map
  • Begin the map
  • Immediately press [shift][ctrl][F7] at the same time.

Once this is done,  2 things happen:

First a file named squids.txt is created in your Netstorm directory. This file contains the location of every single item in the map, and is very detailed.

Second, the same info in the squids.txt is also displayed on the screen. Just press [ENTER] and make the chat window large to see the info.

What's this good for? Well, you do get the exact location of every single item in the Scenario. Say you want to use the <$ViewSpot,(XxY)> command to move the display window to a certain location. With this debug hotkey, you could find that info.

Problem with this debug tool, is that it's TOO DETAILED. Too much info is given, so it takes a long time to sort through it all.

There ya have it. More than you ever wanted to know about your map!

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