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<div align="left">{{ed|Editor toc|or}} [[Help:Editor|view this alone]]</div> |
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<b><font color="#ffff80" face="Arial" size="5">Sacrificing for Knowledge</font></b> |
<b><font color="#ffff80" face="Arial" size="5">Sacrificing for Knowledge</font></b> |
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− | + | <font face="Verdana, Arial" size="2">It seems that knowledge can be acquired in single player games, using the <i>GetTechnology</i> keyword.</font> |
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− | + | <font face="Verdana, Arial" size="2">Here's an example on how to use the new keyword. Suppose you want the player to gain tech after sacking enemy player #2. You would enter the following:</font> |
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− | <p><font face="Verdana, Arial" size="2">Here's an example on how to use the new keyword. Suppose you want the player to gain tech after sacking enemy player #2. You would enter the following:</font></p> |
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− | <p><font face="Arial" size="2"><em>[ai2PriestDead]<br> |
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− | Enemy Priest Sacrificed! Yahoo!<br> |
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− | The furies are well pleased. They decide to grant you knowledge...<br></em></font><br> |
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− | <font face="Arial" size="2"><em>$Button=OK,GetTechnology,<font color="#800080">tech</font></em></font></p> |
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+ | <blockquote><font face="Arial" size="2"><em>[ai2PriestDead]<br />Enemy Priest Sacrificed! Yahoo!<br />The furies are well pleased. They decide to grant you knowledge...<br /></em></font><br /><font face="Arial" size="2"><em>$Button=OK,GetTechnology,<font color="#800080">tech</font></em></font> |
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</blockquote> |
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where <font color="#800080"><i>tech</i></font> is a number for the knowledge you want the player to have. From that point on in the game, the player will be able to use the newly acquired tech. |
where <font color="#800080"><i>tech</i></font> is a number for the knowledge you want the player to have. From that point on in the game, the player will be able to use the newly acquired tech. |
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− | + | Currently, the known list for <font color="#800080"><i>tech</i></font> is |
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− | 71 = [[Sun Disc Thrower]] |
+ | 71 = [[Sun Disc Thrower]] |
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− | 72 = [[Whirlbase]]<br> |
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− | + | 72 = [[Whirlbase]] |
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− | 76 = [[Rain Generator]]<br> |
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− | + | 75 = [[Wind Generator]] |
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− | + | 76 = [[Rain Generator]] |
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− | + | 77 = [[Thunder Generator]] |
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− | 87 = [[Rain Workshop]]<br> |
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− | + | 78 = [[Stone Tower]] |
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− | 111 = [[Balloon |Sun Balloon]]<br> |
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− | + | 79 = [[Bulwark]] |
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− | 124 = [[Rain Temple]]<br> |
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− | + | 85 = [[Sun Workshop]] |
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− | + | 86 = [[Wind Workshop]] |
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− | 131 = [[Thunder Cannon]]<br> |
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− | + | 87 = [[Rain Workshop]] |
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− | + | 88 = [[Thunder Workshop]] |
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− | + | 111 = [[Balloon |Sun Balloon]] |
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− | + | 123 = [[Wind Temple]] |
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− | + | 124 = [[Rain Temple]] |
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− | + | 125 = [[Thunder Temple]] |
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− | 147 = [[Ice Tower]]<br> |
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− | + | 128 = [[Sun Cannon]] |
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− | + | 129 = [[Ice Cannon]] |
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+ | 133 = [[Golem]] |
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+ | 139 = [[Devil Maker]] |
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+ | 141 = [[Airship]] |
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+ | 143 = [[Man 'o War |Man-O-War Pool]] |
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+ | 146 = [[Cloud Floater]] |
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+ | 148 = [[Vander Tower|Vader Tower]] |
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+ | 156 = [[Crystal Crab]] |
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− | <p> |
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− | + | <font color="#0080ff" face="Verdana, Arial" size="2"><b>More Choices</b></font> |
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− | + | You can now make scenarios, where the player can choose which alignment to upgrade! Here's an example: |
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+ | <blockquote><font face="Arial" size="2"><em>[ai2PriestDead]<br />Enemy Priest Sacrificed! Yahoo!<br />The furies are well pleased. They decide to grant you knowledge.<br />Choose which Fury you want knowledge from:</em></font><br /><font face="Arial" size="2"><br /><em>$Button=WIND,GetTechnology,140<br />$Button=RAIN,GetTechnology,129 |
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− | <blockquote> |
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− | <p><font face="Arial" size="2"><em>[ai2PriestDead]<br> |
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− | Enemy Priest Sacrificed! Yahoo!<br> |
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− | The furies are well pleased. They decide to grant you knowledge.<br> |
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− | Choose which Fury you want knowledge from:</em></font><br> |
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− | <font face="Arial" size="2"><br><em> |
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− | $Button=WIND,GetTechnology,140<br> |
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− | $Button=RAIN,GetTechnology,129<br> |
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− | $Button=THUNDER,GetTechnology,131<br> |
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</blockquote> |
</blockquote> |
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− | + | In the above example, if the player selects the [WIND] button, the crossbow will be added to his arsenal, while selection of the [RAIN],[THUNDER], or [SUN] buttons will allow either the Ice Cannon, Thunder Cannon, or Sun Cannon to be acquired. |
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+ | <font color="#0080ff" face="Verdana, Arial" size="2"><b>Other Fun Numbers</b></font> |
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[[category:NEC]] |
[[category:NEC]] |
Latest revision as of 00:18, 28 July 2010
Editing and making your own campaigns Getting Started, |
Sacrificing for Knowledge |
Using the GetTechnology Command
It seems that knowledge can be acquired in single player games, using the GetTechnology keyword.
Here's an example on how to use the new keyword. Suppose you want the player to gain tech after sacking enemy player #2. You would enter the following:
[ai2PriestDead]
Enemy Priest Sacrificed! Yahoo!
The furies are well pleased. They decide to grant you knowledge...
$Button=OK,GetTechnology,tech
where tech is a number for the knowledge you want the player to have. From that point on in the game, the player will be able to use the newly acquired tech.
Currently, the known list for tech is
71 = Sun Disc Thrower 72 = Whirlbase 75 = Wind Generator 76 = Rain Generator 77 = Thunder Generator 78 = Stone Tower 79 = Bulwark 85 = Sun Workshop 86 = Wind Workshop 87 = Rain Workshop 88 = Thunder Workshop 111 = Sun Balloon 123 = Wind Temple 124 = Rain Temple 125 = Thunder Temple 128 = Sun Cannon 129 = Ice Cannon 131 = Thunder Cannon 133 = Golem 135 = Bulf 136 = Sun Barricade 137 = Sail Skater 139 = Devil Maker 140 = Crossbow 141 = Airship 142 = WindTower 143 = Man-O-War Pool 145 = Acid Barricade 146 = Cloud Floater 147 = Ice Tower 148 = Vader Tower 149 = Arc Spire 156 = Crystal Crab
Although, in theory, tech can be given after any [ain...] command, GetTechnology is usually only used with the [ainPriestDead] option.
More Choices
You can now make scenarios, where the player can choose which alignment to upgrade! Here's an example:
[ai2PriestDead]
Enemy Priest Sacrificed! Yahoo!
The furies are well pleased. They decide to grant you knowledge.
Choose which Fury you want knowledge from:
$Button=WIND,GetTechnology,140
$Button=RAIN,GetTechnology,129
$Button=THUNDER,GetTechnology,131
$Button=SUN,GetTechnology,128
In the above example, if the player selects the [WIND] button, the crossbow will be added to his arsenal, while selection of the [RAIN],[THUNDER], or [SUN] buttons will allow either the Ice Cannon, Thunder Cannon, or Sun Cannon to be acquired.
Kool, huh!?! This opens up a lot more possibilities for single-player campaigns!
Other Fun Numbers Here's a list of other numbers that may not add to tech, but are fun to try out:
70 = Nimbian 100 = Trees 101 = More Trees 108 = Smiling Face 126 = Outpost 134 = Teleport Effect 159 = Blue squiggly line 169 = Altar with Priest being sacrificed
Have fun!